Virtua Cop 3 Game Free 14
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Virtua Cop 2 is a light gun shooter arcade game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to the Sega Saturn in 1996, PC in 1997, and Sega Dreamcast in 2000. It was bundled with Virtua Cop in Virtua Cop: Elite Edition for PlayStation 2 in 2002.
The game features three levels through which the player's movement is automated on a predetermined path. However, unlike the first Virtua Cop, at certain points the player picks their route from two possible choices.[6] It is the player's job to shoot the criminals that appear before time runs out and they shoot back, while taking care not to shoot any innocent bystanders. Along the way there are various objects in the background that can be broken if shot, some of which will reveal power ups afterwards.[7] As with the first Virtua Cop, players earn extra points for \"justice shots\", meaning shooting an enemy's gun hand to disarm them without killing them.[8] By consistently defeating enemies without taking hits or shooting hostages, the player increases the multiplier which is applied every time they earn points.[9] At the end of each level there is a boss battle, as well as one extra final boss battle after all three levels have been finished.
The game was later bundled with Virtua Cop in Japan and Europe on the PlayStation 2 as Virtua Cop: Elite Edition (Virtua Cop Rebirth in Japan) on August 25 and November 29, 2002 respectively.
In Japan, Game Machine listed Virtua Cop 2 on their November 1, 1995 issue as being the second most-successful dedicated arcade game of the month.[20] It went on to become the highest-grossing dedicated arcade video game of 1996 in Japan. It was reported to have sold 7,000 arcade cabinets worldwide by 1996, including 4,000 units in Japan and 3,000 units overseas.[2]
Reviewing the arcade version, a Next Generation critic commented that \"the action, enemies, variation of levels and backgrounds, and the fun are all so improved over Virtua Cop 1, and in all the right places, that no other laser-gun shooter comes close to it right now.\" He especially praised the high frame rate, the level design, the need for skilled aiming, and the way the game is paced such that bouts of intense shootouts with \"multitudes of terrorists\" are broken by short pauses to give the player a breather.[17]
As with the original Virtua Cop, the Saturn version of Virtua Cop 2 received positive reviews for its fun gameplay[15][16][18][19][21] and close translation of the arcade version,[15][16][18][19][21] while being criticized as too lacking in longevity for a home console game.[15][21] However, some critics, rather than complaining about the longevity, noted that while it takes about the same amount of time to complete a single playthrough as in the original, the game is much longer than the first Virtua Cop when taking into account all the different level branches.[16][19]
Reviews generally hailed the game as a considerable improvement over the already impressive original, due to its more interactive environments[18][19] and higher intensity, especially in the chase scenes.[15][16][18][19][21] Next Generation elaborated, \"Taking the game one step closer to the feel of a big budget action movie, Virtua Cop 2 seems to have more 'movement' to it. ... Whether chasing down an armored car while picking off bad guys hanging out the window, or dodging bullets in a speeding subway train, this game is just short of being described as a roller coaster ride by some hack movie critic in the Midwest and even closer to being described as an 'edge of your seat thriller' by this reviewer on the West coast.\"[18] GamePro had a somewhat more tempered response, arguing that one can still quickly memorize the game, making repeat plays increasingly routine. They concluded, \"For lightgun fans, VC2's a solid buy. Otherwise, its short-lived but frenzied fun makes for a top Saturn rental.\"[21]
In 1997, former Games World Videator and future videogames journalist Martin Mathers appeared on the British videogames television show GamesMaster and participated in a challenge to complete a stage on two separate Virtua Cop 2 cabinets at the same time. Mathers ultimately failed the challenge after shooting a bystander and losing a life. This challenge can be seen on the GamesMaster DVD given away on the tenth anniversary issue of GamesMaster magazine in 2003.
Back in the day, one arcade game that always had a crowd around the machine was Virtua Cop. Why was it so popular Probably because it looked spectacular at the time, as one of the first titles to run on Sega's Model 2 arcade technology.
The levels were vast, and although your progress through the game was 'on rails', the ideas and set pieces throughout each level made Virtua Cop one of the most entertaining coin-ops around at the time.
They've been known to wreck subway trains and beat people up on the street for no good reason. Meanos! On a more serious note, our boys Smarty and Rage have got some scores to settle, and cleaning up the streets once and for all will, miraculously, fix everything. In-game, VC3 does appear to have a heavier emphasis on story than the first two games, but then, who knows for sure.
Back in the second game, newcomer Janet Marshal joined the original police duo, James Cools (\"Smarty\") and Mike Hardy (\"Rage\"). All three cops return for VC3, (with Janet looking considerably cuter, it has to be said), and they're joined by yet another agent, Frank Kalanza.
Going by Frank's mug shot however, he may be some kind of behind-the-scenes advisory cop. Perhaps Frank briefs you on your missions, and then joins in on the beat for the game's final confrontation. Even Sonic the Hedgehog makes a cameo appearance! All playable cops in VC3 wear ultra-futuristic, metallic body armour, which not only looks cool, but supposedly protects better as well. Not that it'll stop you getting shot to smithereens.
With a number of new weapons on offer in the game, and tremendous set pieces such as the aforementioned train crashing and burning through a subway station (à la Die Hard With A Vengeance), VC3 is likely to offer improved blasting action on a basic level, while a number of new features should take gameplay further than before.
One new feature, \"bullet time\", allows you to dodge bullets in slow motion, kinda like you saw in The Matrix, and blast incoming bullets away and out of danger. This technique is known as ES Mode. As it would theoretically make certain situations far easier, it remains to be seen whether or not this is a feature you can trigger at free will, or if it's a feature that kicks in at set points in the game.
Sega are promising their best shooting title yet with Virtua Cop 3, and we'll keep you updated on all the details running up to the release of both the arcade and Xbox versions.Video Coverage(Latest Videos & Video FAQ)PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZODescriptionDur.SizeDetailsThe impressive Virtua Cop 3 trailer sequence.1.11min10.5MBMPGA two-minute game demonstration, with lots of in-game action cut in.2.14min19.6MBMPG
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Virtua Cop (バーチャコップ, Bācha Koppu) (known as Virtua Squad for the North American Windows version) is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in 1995 and Windows in 1996. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new \"Training Mode\" which consists of a randomly generated shooting gallery.[7]
Virtua Cop was notable for its use of real-time 3D polygon graphics with texture mapping, with Sega advertising it as \"the world's first texture mapped, polygon action game\".[8][9] Emphasizing the real-time nature of the game, enemies would react differently depending on where they were shot.[10][11] It was one of the first games to allow the player to shoot through glass. Its name is derived from its 3D graphical style, which was previously used in Virtua Racing and Virtua Fighter, and later Virtua Striker.
Despite some initial skepticism over its introduction of 3D polygons in a genre that previously used realistic digitized sprites (most notably Lethal Enforcers), Virtua Cop went on to become a commercial success and received critical acclaim for enhancing the genre with its 3D graphics, camera system, realistic animations, and ability to target specific body parts with realistic consequences. It was influential on later shooter games, with 3D polygons being adopted by subsequent light gun shooters such as Time Crisis (1995) and The House of the Dead (1996) instead of the digitized sprites previously used in the genre, as well as inspiring the first-person shooter GoldenEye 007 (1997).
Virtua Cop was followed by Virtua Cop 2 and Virtua Cop 3. The game was later bundled with Virtua Cop 2 in Japan and Europe on the PlayStation 2 as Virtua Cop: Elite Edition (Virtua Cop Rebirth in Japan) on August 25 and November 29, 2002 respectively. It included gallery extras and implementation of Namco's G-Con 2 lightgun support. In 2004, a port was developed for the handheld Nokia N-Gage, but was cancelled by the quality control team before its release. Very few beta units of the N-Gage version were manufactured.[12]
Players assume the role of police officers - either Michael Hardy, or his partner, James Cools. Played in a first-person perspective, players must use a light gun (or a joypad in the Sega Saturn version) to shoot criminals and advance through the game. Players begin the game with a reloadable chamber of six bullets and a set number of lives. Taking enemy fire causes the player to lose a life; power-ups can be shot to grant the player a special weapon or even an extra